'Thumper' Enhanced Landscaping Device

'Thumper' Enhanced Landscaping Device

This is a redesign of the 'Thumper' Enhanced Landscaping Device.

Do not fold, spindle, or mutilate
Do not fold, spindle, or mutilate

The geometry is based on a 2D BESO topology optimisation performed in FreeCAD, which I have loosely wrapped around a cylindrical cradle in Plasticity. It's not intended to be mechanically rigorous but I think it's a good basis for the Hegemony's high-tech visual language. The computation is quite expensive though: a 2D BESO calculation with 28,000 elements takes about 40 minutes to run through the default 80 iterations. It's single-threaded.

It's actually not quite 2D: the mesh is actually a tetrahedralisation of a very thin plate because I forgot how to set a virtual shell thickness.
It's actually not quite 2D: the mesh is actually a tetrahedralisation of a very thin plate because I forgot how to set a virtual shell thickness.

Additional trim is provided by my own decals, which were also largely baked from Plasticity geometry.

The original design was somewhat less organic:

This was done in pure Blender
This was done in pure Blender

Generative AI
NIL